Let’s create a save system in Unreal Engine 4

BlueBubbleBee
10 min readApr 28, 2021

Save and load your game in UE4 using C++ and Blueprints

In this tutorial, we take a look at how we can create a save system for our games.
You can also watch the video tutorial here: https://youtu.be/5r9TTyCi55I

Download the project files here:
https://drive.google.com/file/d/17SjnYitfeVqp8MutlIAJsqazERJ91323/view?usp=sharing

The MainMenu map and MainMenuGameMode

The first thing we will do is create this main menu to start a new game or continue with an existing one.

This simple main menu is created in an empty map called MainMenu with its own Game Mode BP_MainMenuGameMode, which extends from MainMenuGameMode C++ class.

This new game mode, creates and initializes the widget Main Menu

--

--

BlueBubbleBee

I am Bee, an indie developer making Kitori Academy a cosy life sim where you take the role of a wizard apprentice and have a cat as a companion!