Let’s create a save system in Unreal Engine 4
Save and load your game in UE4 using C++ and Blueprints
In this tutorial, we take a look at how we can create a save system for our games.
You can also watch the video tutorial here: https://youtu.be/5r9TTyCi55I
Download the project files here:
https://drive.google.com/file/d/17SjnYitfeVqp8MutlIAJsqazERJ91323/view?usp=sharing
The MainMenu map and MainMenuGameMode
The first thing we will do is create this main menu to start a new game or continue with an existing one.
This simple main menu is created in an empty map called MainMenu with its own Game Mode BP_MainMenuGameMode, which extends from MainMenuGameMode C++ class.
This new game mode, creates and initializes the widget Main Menu