Hey people, here is my new indie game
Hey, Twitter, my game is out there, look how cool it is! No? Nobody?
Why I have a few little followers? I tweeted this cool gif, but nothing happens!
Yeah, that happens, all the time…it is the harsh truth I’ve learnt the hard way after many years as an indie dev
I released my first indie title last year, and I did a lot of things wrong marketing-wise….
Hard to accept but it’s never late to amend your mistakes.
No matter how good and amazing your game is if no one knows about it.
Side note: My background is not marketing, I run my own studio Cubenary, a two-people indie studio, and my role always has been and will be a game programmer! (This is my true passion)
Take anything from this article with a pinch of salt; everything I know is based on my own experience.
Let’s begin with this article talking about my first released game, Fantasy Little Jobs; a VR game where you run a shop in a fantasy medieval era and you can play different crafting areas such as brew potions, quest making, shield customization and even an archery minigame (my favourite).